Describe changes to a settlement you've visited before and learn about its current state.
Ask and answer personal questions honestly in conversation.
Choose an area of expertise. Gain insight into creatures, locations, or items within that area.
Weave a performance to heal, enhance damage, clear enchantments, or empower aid rolls for an ally.
When you heal with Arcane Art, you heal +1d8 damage.
When you grant bonus damage with Arcane Art, you grant an extra +1d4 damage.
When you unleash a crazed performance (a righteous lute solo or mighty brass blast, maybe), choose a target who can hear you and roll+CHA. On a 10+, the target attacks their nearest ally in range. On a 7-9, they attack their nearest ally, but you also draw their attention and ire.
When you shout with great force or play a shattering note, choose a target and roll+CON. On a 10+, the target takes 1d10 damage and is deafened for a few minutes. On a 7-9, you still damage your target, but it’s out of control: the GM will choose an additional target nearby.
When you successfully aid someone, you take +1 forward as well.
Your Arcane Art is strong, allowing you to choose two effects instead of one.
When you Hack & Slash, you take +1 armor forward.
When you parley with someone, on a 7+ you also take +1 forward with them.
Get one move from another class. Treat your level as one lower for choosing the move.
Get one move from another class. Treat your level as one lower for choosing the move.