Basic Info


Attributes


Combat Stats

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Bonds

owes me their life, whether they admit it or not.
I have sworn to protect .
I worry about the ability of to survive in the dungeon.
is soft, but I will make them hard like me.

Starting Moves

Signature Weapon

Customize your weapon with enhancements, ranges, and descriptions to make it unique.

Armored

Ignore the clumsy tag on any armor you wear.

Bend Bars, Lift Gates

Use raw strength to destroy obstacles. Choose benefits like speed, precision, or repairability.

Advanced Moves

Merciless

When you deal damage, deal +1d4 damage.

Heirloom

When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation and might ask you some questions in return, roll+CHA. On a 10+, the GM will give you good detail. On a 7–9, the GM will give you an impression.

Improved Weapon

Choose one extra enhancement for your signature weapon.

Blacksmith

When you have access to a forge, you can graft the magical powers of a weapon onto your signature weapon. This process destroys the magical weapon. Your signature weapon gains the magical powers of the destroyed weapon.

Iron Hide

You gain +1 armor.

Armor Mastery

When you make your armor take the brunt of damage dealt to you, the damage is negated, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor, it is destroyed.

Seeing Red

When you Discern Realities during combat, you take +1.

Interrogator

When you parley using threats of violence as leverage, you may use STR instead of CHA.

Scent Of Blood

When you Hack & Slash an enemy, your next attack against that same foe deals +1d4 damage.

Multiclass Dabbler

Get one move from another class. Treat your level as one lower for choosing the move.

Inventory

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