Basic Info


Attributes


Combat Stats

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Bonds

’s misguided behavior endangers their very soul!
has stood by me in battle and can be trusted completely.
I respect the beliefs of , but hope they will someday see the true way.
is a brave soul; I have much to learn from them.

Starting Moves

Lay on Hands

When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+, you heal 1d8 damage or remove one disease. On a 7–9, they are healed, but the damage or disease transfers to you.

Armored

You ignore the clumsy tag on armor you wear.

I Am the Law

When you give an NPC an order based on divine authority, roll+CHA. On a 10+, they choose to follow you, fear you, or fight you. On a 7–9, they hesitate first.

Quest

When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do. Choose up to two boons provided by your god and one vow to fulfill while on the quest.

Advanced Moves

Divine Favor

Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the Commune and Cast a Spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.

Bloody Aegis

When you take damage, you can grit your teeth and accept the blow. If you do, you take no damage but instead suffer a debility of your choice. If you already have all six debilities, you can’t use this move.

Smite

While on a Quest, you deal +1d4 damage.

Holy Protection

You get +1 armor while on a Quest.

Voice Of Authority

Take +1 to order hirelings.

Hospitaller

When you heal an ally, you heal +1d8 damage.

Exterminatus

When you speak aloud your promise to defeat an enemy, you deal +2d4 damage against that enemy and -4 damage against anyone else. This effect lasts until the enemy is defeated. If you fail to defeat the enemy or give up the fight, you can admit your failure, but the effect continues until you find a way to redeem yourself.

Charge!

When you lead the charge into combat, those you lead take +1 forward.

Staunch Defender

When you Defend, you always get +1 hold, even on a 6-.

Setup Strike

When you Hack & Slash, choose an ally. Their next attack against your target does +1d4 damage.

Inventory

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