Basic Info


Attributes


Combat Stats

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Bonds

shares my hunger for glory.
I have guided before and they owe me their life.
is a friend of nature, so I will be their friend as well.
has no respect for nature, so I have no respect for them.

Starting Moves

Hunt and Track

When you follow a trail of clues left behind by passing creatures, roll+WIS. On a hit, you follow the creature’s trail.

Called Shot

When you take aim and shoot at an enemy at range, roll+DEX. On a 10+, you choose your target's outcome (disable, force movement, or inflict more harm).

Animal Companion

You have an animal companion that helps you in various ways. Choose its strengths, trainings, and weaknesses.

Command

When you work with your animal companion on something it’s trained in, add its ferocity to your roll.

Advanced Moves

Half-elven

Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation or vice versa. You may take this move only if it is your first advancement.

Wild Empathy

You can speak with and understand animals.

Familiar Prey

When you Spout Lore about a monster, you use WIS instead of INT.

Viper’s Strike

When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike.

Camouflage

When you keep still in natural surroundings, enemies never spot you until you make a movement.

Man’s Best Friend

When you allow your animal companion to take a blow that was meant for you, the damage is negated, and your animal companion’s ferocity becomes 0. If its ferocity is already 0, you can’t use this ability. When you have a few hours of rest with your animal companion, its ferocity returns to normal.

Blot Out The Sun

When you Volley, you may spend extra ammo before rolling. For each point of ammo spent, you may choose an extra target. Roll once and apply damage to all targets.

Well-trained

Choose another training for your animal companion.

God Amidst The Wastes

Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the Commune and Cast a Spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.

Follow Me

When you Undertake A Perilous Journey, you can take two roles. You make a separate roll for each.

A Safe Place

When you set the watch for the night, everyone takes +1 to Take Watch.

Inventory

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