Basic Info


Attributes


Combat Stats

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Bonds

I stole something from .
has my back when things go wrong.
knows incriminating details about me.
and I have a con running.

Starting Moves

Trap Expert

When you spend a moment to survey a dangerous area, roll+DEX. On a hit, you identify traps.

Tricks of the Trade

When you pick locks or pockets or disable traps, roll+DEX.

Backstab

When you attack a surprised or defenseless enemy with a melee weapon, roll+DEX. On a hit, you deal damage and can apply additional effects.

Poisoner

You can apply poisons to your weapons and know how to craft them.

Advanced Moves

Cheap Shot

When using a precise or hand weapon, your Backstab deals an extra +1d6 damage.

Cautious

When you use Trap Expert, you always get +1 hold, even on a 6-.

Wealth And Taste

When you make a show of flashing around your most valuable possession, choose someone present. They will do anything they can to obtain your item or one like it.

Shoot First

You’re never caught by surprise. When an enemy would get the drop on you, you get to act first instead.

Underdog

When you’re outnumbered, you have +1 armor.

Poison Master

After you’ve used a poison once, it’s no longer dangerous for you to use.

Envenom

You can apply even complex poisons with a pinprick. When you apply a poison that’s not dangerous for you to use to your weapon, it’s touch instead of applied.

Brewer

When you have time to gather materials and a safe place to brew, you can create three doses of any one poison you’ve used before.

Connections

When you put out word to the criminal underbelly about something you want or need, roll+CHA. On a 10+, someone has it just for you. On a 7–9, you’ll have to settle for something close, or it comes with strings attached—your call.

Inventory

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